#ifndef _PROTOTYPES_H
#define _PROTOTYPES_H

#include "includes.h"

//prototype functions
void Menu(void);
void loadMenuMedia(void);
void flushMenuMedia(void);
void MainLoop(void);
void flushGameMedia(void);
float timerBased(float value, bool resetTimer=false);
inline bool MouseOver(unsigned short spriteID);
int findFreeSprite(void);

#endif
